
This has been a trying month. Not only has my class (Agile Software Engineering) had a lot of material to cover, but the nation where I live has been in the grip of a pandemic. Where just going to school and/or looking for work can be a full-time challenge, trying to navigate a society in an indeterminate state of possible shutdown can add extra challenges.
That said, for me, a lot of this month hasn’t changed.
I’ve acquired some Agile Framework education before, but that was always either underemphasized or rushed through so that we could move on to other topics. I do feel as though I learned from this class, and have a firmer grasp of Agile methodologies. But this class covered more than that.
I have also learned some information regarding monetization. Creating games and publishing them for free is fun and educational, but at some point, even developers need to pay their rent. As my job situation doesn’t seem to be getting any better, my best hope might be to try to earn money independently. Learning about different monetization options was definitely useful. I love programming, but I have many other things to learn, and left to my own devices, I might just focus on the programming and forget the rest.
I did some further work on my Capstone, also. I have submitted a Design Plan. I still need to finish a working prototype to submit to my technical advisor, and I think I’m supposed to find a design advisor. This is something to work on in this coming week.

I did create a Kanban chart on Trello for my project. This activity helped me break down the pieces I need to work on and sort them in a reasonable order. Charts like this are often better for a team, but I’ve found in the past that it can be useful in organizing solo projects, also.

I have also given a lot of thought to expanding my existing projects. Some of the games I’ve created for class are cute little games that are great for getting foundational knowledge, but some are also good beginnings to what could be fun and useful endeavors. Going forward, my main focus in this regard needs to be on my capstone, but when I’m not working on that, I can work on my other projects, expanding games, finishing up games that are nearly ready to go live, and coming up with future projects. This could become exciting.